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What is the Controller Lag? Where developers & technologists share private knowledge with coworkersProgramming & related technical career opportunitiesThis is input latency, a classic issue associated with asynchronous CPU/GPU operation.
Your best bet is to stick to smartphones that offer a stock or near stock Android experience. The Overflow Blog It’s expected that due to the COVID-19 pandemic outbreak globally, the servers have been overloaded. The "debug circle" appears to still be slightly ahead - I think that is implemented as a simple layer reposition during SurfaceFlinger's composition of the drawn surfaces which would put it an additional frame ahead of the other rendering.As far as I can see, this problem has nothing to do with input lag or OpenGL drawing.

Flat screens are totally outplayed by gigantic projected images in Full HD 1080p. Of course you have to expect the display to be one frame behind the input, because you only update the input data once per frame. We test input lag using an HDFury Diva 4K 18Gbps HDMI matrix, measuring how long a TV takes to update its screen after receiving a … Input lag isn’t too important for standard home theater use, but it is a very important statistic for gamers. Phones that deviate away from the stock Android seem to perform worse in our tests. Featured on Meta However, on versions before Android 9 Pie, there is a common Android bug (the reason why it’s not officially supported by Google): After 30s of connection, the Dualshock 4 suffers from severe input lag until next time your re-connect the controller. Input events are issued through the Android UI thread, while drawing happens in the application's OpenGL thread. Doing eglSwapBuffers in fact doesn't block You can see the number of filled buffers in the queue with systrace. There was a time when we could just type what we wanted.

I don't think such a low latency is physically realistic. The input lag also varies in time. The Overflow Blog Most GL implementations will accept and return from commands irrespective of whether they are complete or not and this can lead to multiple frames worth of commands being queued up at any given time. Following your suggestion, I tried to call glFinish and glFlush but it didn't change the behavior.

That avoids the "fill the queue as fast as possible" effect of GLSurfaceView's continuous rendering. These cookies do not store any personal information.Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. So far it only lists file transfer, charging, MIDI, etc. Rendering happens with a frequency of 18ms.I have try to use velocity to shorten the appearance of the delay by predicting the position 18ms latter but it didn't change any delay perception.Has someone an explanation for this kind of delay ? Input lag is the amount of time that elapses between performing an action with a source device and seeing the result onscreen. I have a very simple app that render a square with opengl, input touch are read by the GLSurfaceView and last position is exchanged with the rendering thread using a volatile variable.What I observe (and as been also very well described in When activating the developer option to show touch position, I see that when moving rapidly:the circle tracking the touch position shown by the system is 1 cm delayed compared to my finger position. The key thing is that this is a queue. Now we have keyboard lag… Steps to Fix GeForce NOW: Terrible Input Lag or Freeze. With that said, you cannot make your smartphone run faster than its hardware, so if you have an old smartphone and the best anti-lag apps are not doing a good job, perhaps it is time to move to a newer device. PS4 DS4 (Dual Shock 4) Controller delayed bluetooth input lag (latency) on Android Samsung Galaxy - Duration: 2:52. tripandball 113,502 views. Assuming your test app is done like the (optimized) example you linked, you are setting an This problem can be solved by making the variables The Java programming language allows threads to access shared variables (§17.1). Until everything settled down, we may have to wait for it. The consumer of those buffers is SurfaceFlinger which handles updating the surfaces being displayed on the next vsync. Meanwhile, users can also face some of the lags or stuttering or network related issues during its initial stages. Most GL implementations will accept and return from commands irrespective of whether they are complete or not and this can lead to multiple frames worth of commands being queued up at any given time. How to reduce lag or alternatively, how do I make my phone recognise the pro controller as an input device through USB C? In that case the GL-rendered objects do move in lock-step with the "pointer trail" overlay crosshair. Stack Overflow works best with JavaScript enabled

Apart from blogging, he is addictive to the gaming PC builds and smartphone leaks.GeForce NOW: Terrible Input Lag or Freeze – Is there any fix?

Doing eglSwapBuffers in fact doesn't block You can see the number of filled buffers in the queue with systrace. The best solution is to use ONE volatile variable for this, or apply a locking mechanism that also assures atomicity.I have written several OpenGL apps myself and never had this "input lag" problem, always having used volatile variables.
When I type in search_field2 field the input is randomly lagged and slow. This can be one of the possible reasons for the terrible input lag or freezing.
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